Webwork portfolio

Game-related portfolio

3D portfolio

2D portfolio

Resume

   

 

   

Game Screenshots

Click on the thumbnails to see larger examples

The medical wing of the Dragonfly - isometric pre-rendered scene for Mission to Mars POC. I modelled, lit and textured the environment.
Map interface - a screen showing how a map interface for a proposed spy game might look like.
Forklift - an in-game model of a zero-g 'forklift' that would be used by the characters to move objects around.
Character database screen - A 2D Photoshop creation showing a pre-game screen.
Bridge of the Dragonfly - isometric pre-rendered scene for the Mission to Mars POC. I modelled and textured everything here in 3DS Max.
Planet of the apes skin - Milkshape and Photoshop working together to make a better Counter-Strike model. I decided after this that I would leave skinning to others.
In-game 2D interface screen - A working 2D interface where players would figure out the status of certain characters. Mission to Mars was envision as very much a character management game along the lines of The Sims. I guess at the same time Will Wright was working on the Sims.
Destiny module - One of the modules of the International Space Station with a docking system in place (the PMA). Modelled and textured for real-time 3D.
Dragonfly storage bay - Another screen from Mission to Mars POC.
Another bridge shot - Another screen from Mission to Mars POC.
Transfer tunnel on the DragonFly - where floating characters would get jammed up against each other in the POC engine.
Dragonfly lab - another another screen